Jan 23, 2017
Gray, a short album by me
I have a new album of music out. It’s a 5-track EP called Gray.
Jan 12, 2017
Favorite Albums Listened to in 2016
Note: these albums didn’t necessarily come out in 2016, but I listened to them A LOT in 2016 (I’m behind on a few things)
Dec 21, 2016
Utter is now Utterly
Presenting: Utterly, a macOS app that puts a GUI on top of Apple’s built-in speech synthesis technology.
My previous attempt, Utter, has been rewritten with state-of-the-art tools and the newest of operating system version. Also, I added a picture of a cow to the app itself (instead of just the icon).
Dec 6, 2016
Axeracer, my first Pico-8 game
The Github Game Off is over, and my “finished” product is Axeracer (source). It’s a simple, one-track racing game that has you piloting a little insect car thing with axes for antennae, all the better to “hack” through the grassy track on your way to the finish line.
This post is not meant to go over every detail of the game, but just to hit on some of the highlights.
- Nov 22, 2016 Composer Quest Olympics
Nov 7, 2016
Game Development with Pico-8
Spurred on by Github’s Game Off game jam, and inspired by Hook, Line, and Thinker, I’ve decided to use Pico-8 as my game engine workplace, as writing everything from scratch can be a bit of an ordeal. An all-in-one minimalist design shop, Pico-8 has the ability to do the cart, sprites, and audio all in one neat little package.
Aug 31, 2016
Fly Like Venus: Live
The band I’m in, Fly Like Venus, played their first show recently! It was at the Company Pub and Kitchen, which is a pretty nice venue, with its own stage and crew. We got it on video and it can be viewed in the little box below.
Jun 13, 2016
Fly Like Venus
As an addendum to the last post, I would be remiss to forget to talk about Fly Like Venus for a little bit.
Jun 13, 2016
Checking Back In
The last time I updated this site, which has gone from a dump of my old LiveJournal, to a fairly recurring life blog, to a mainly defunct music blog, I had just recently become a father. In the following, oh, year and a half, I’ve been a little preoccupied with doing that thing.
However, I’ve found time, carved into the recesses of the night, to finish a couple more albums of music.
Oct 1, 2015
Gem Warrior Part 3 Of 3 Gemcutting 101
layout: post title: “Gem Warrior: Part 3 (of 3): Gemcutting 101” tags: game gaming ruby text adventure gemwarrior gem guide markov yaml audio yaml wrapup excerpt: “For the most part, Gem Warrior is done. What a blast it has been! I’m not sure I’ve worked so hard on a project in a long time.”
For the most part, Gem Warrior is done. What a blast it has been! I’m not sure I’ve worked so hard on a project in a long time.
I made a game!
How do I know I’m done? Besides the relative burnout I feel from working on it for a while, the features I most wanted to implement are in, and all the bugs that have cropped up (that I know ;P) are fixed. There is a world of Jool, a player to control, levels and abilities to attain, items to get and use (and equip if appropriate), monsters to fight, some people to talk to, and a final boss to defeat. It’s as complete a game as I’m willing to make it.
Now, for the first time, I’m going to take a little walk through how the game works, both game-wise and code-wise, which will be long and detailed. However, if you are making a game in Ruby (or whatever), I think it may be enlightening.